How would it be supposed to work? I did the following test:
Emptied my mana by self healing
Body pulled a low level mob
Placed mana totem (more than one actually)
asked a priest to punch the mob
The priest actually missed the mob (!) and still got aggro!
Combat log screenshot below (Helki is me, Bleurk is the priest):
The threat generated by Mana is half of the amount, so it would be quite low.
I will re-test this and get back to you.
If you have any other questions regarding the guide, feel free to ask.
Hello, have you had any chance to re-test it? From my post above it looked like the threat generation is zero, so I'm using Healing Stream now instead, which also generates zero but at least counts as a little mitigation
Touched up quite a large amount of things (all positive stuff). If you have any questions, feel free to let me know.
I have a question regarding the stat weight you give to defensive stats. You give armor a weight of 0.34, agility a weight of 0.9 and dodge a weight of 17
We know that 20 agility gives 1 dodge and 40 armor so according to your weights:
40 armor = 13.6 points
1 dodge = 17 points
20 agility = 18 points.....shouldn't this be the same as the previous 2 stats together for a total of (13.6+17=) 30.6 points?
Same thing for the "threat" weights, with a weight of 0.6 per point 20 agility give 12 points, but 1 crit is weighted 10 instead of 12
9 months ago